Norman pointed out that the good
design evolves and “the design is tested, problem areas are discovered and
modified, and then it is continually retested and remodified until time,
energy, and resources run out.” (142) He explains that designers work to
improve the products created so the experience the user has with the product is
better or at least different. Later on, he says once the product is
satisfactory, to change it would be unnecessary. After reading this chapter, I
realized if I go into product creating, I would always look for ways to improve
a product or how something is done but I also have to learn the limit. I would
have to figure out when it stops being worth changing. To create innovations
that are unnecessary for the public, even if they are more efficient (like the
Dvorak keyboard Norman discussed), would be unwise. The innovation created must
be worth the effort to adjust to change and in some cases, it will not be worth
the effort.
When creating a product, Norman points
out people tend to prioritize one aspect of the products they make while
downgrading the rest. Some people place aesthetics over usability and cost/ease
of manufacture. Others place usability first (something I would probably do)
and some place the best cost/ease of manufacture as their priority. It is
important to keep in mind, when we are creating the products for the athletes
at CRI, all factors must be treated as equally important.
Finally, another important topic he
brings up is projecting our own ideas and our place in the design making and
product using process. He says, “We tend to project our own rationalizations
and beliefs onto the actions and beliefs of others.” (155) This concept is
extremely important to remember because as a group of able-bodied designers who
are creating products for athletes whose bodies do not work completely like
ours do, we have to really ask and consider what they need. We do not know best
but hopefully we can learn to the best of our capabilities. There is a
difference in being an expert on the device and an expert on the task.
Obviously, when we create the device we become an expert on how it works but it
is important to see if the task of the device is carried out the way the user
wants it, not how we imagined it to be.
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